ZeroAPI AI started on Roblox and that's our primary focus — but there are also AI coding assistants for 17 other engines. Each one is a separate product with its own templates and tools built for that engine specifically.
AI coding assistant built for Godot 4 that writes GDScript. Knows Nodes, Signals, @export, and the Godot scene system.
AI coding assistant docked right inside the UE5 editor. Generates C++ and Blueprint logic, scans your project for context, and fixes compile errors in one click — powered by Ollama, OpenAI, or Anthropic.
AI assistant for Construct 3 that runs locally on Ollama — no API costs. Generates event sheets and C3 JavaScript, analyzes your project, and answers Construct questions right alongside the editor.
AI assistant for GDevelop that understands event-based game logic, behaviors, and extensions — no coding required.
AI copilot inside VS Code. Supports multiple AI providers — Ollama, OpenAI, Anthropic. Works with any language or project.
AI plugin for all JetBrains IDEs. Multi-provider support with 70+ templates including game dev and general programming.
AI assistant for Cocos Creator that writes TypeScript components, knows the Cocos node system, and handles mobile-first game patterns.
AI assistant for Phaser 3 that writes TypeScript game code. Knows Phaser scenes, physics, input, and the browser game loop.
AI assistant for Raylib supporting 7 languages. Writes game code in whichever language you use with Raylib's simple API.
AI assistant for LÖVE 2D that writes Lua. Knows LÖVE's callbacks, graphics system, physics, and asset loading patterns.
AI assistant for Solar2D (Corona SDK) that writes Lua for mobile games. Knows Solar2D's display objects, physics, and mobile platform patterns.
AI assistant for RPG Maker MZ that writes JavaScript plugins. Understands MZ's plugin system, parameters, and game database structure.
AI assistant for Ren'Py that writes Ren'Py script and Python. Knows labels, menus, characters, and visual novel narrative structures.
AI coding assistant for Unity that writes C# MonoBehaviours, ScriptableObjects, and editor scripts. Knows Unity's component model and lifecycle methods.
AI assistant for GameMaker that writes GML. Understands GameMaker's object system, rooms, events, and built-in functions for 2D game development.
AI coding assistant for Defold that writes Lua scripts. Knows Defold's message-passing system, components, collections, and game object lifecycle.
AI assistant for MonoGame that writes C# using the MonoGame framework. Understands the game loop, SpriteBatch, content pipeline, and XNA-style patterns.